![]() How is this like something that occurs in our workplace?.What did you discover about yourself during the activity?.What would be the number one takeaway from this?.Why were you successful / unsuccessful?.Describe your experiences + probing questions to build on their answers.Record the results on the score chart and celebrate the winners.Make this score chart while the game is playing: IMPORTANT: If playing with more than 4 teams: ensure each opposing teams have different mission parameters.Support: Visit each team, and endure they understand the parameters.Instruct: Read your missing parameters, and keep them secret!.Handout: Allow each team to choose a mission parameter at random.Instruct: Ask the teams to design their battle strategies by placing the 40 blue pegs onto the lower grid.Handout: Give each team a bag of 40 blue pegs.Instruct: Ask the teams to place their 5 ships onto the upper grid.Inquire: Check players are familiar with the game, and explain the rules if needed.Handout: Give each team a battle ships kit.Instruct: Ask players to form into teams and sit appropriately.This can be anywhere from 4 upward, depending on the group size and the amount of battleships kits you have. Battleships sets with instruction inserts.The time taken to plan the 40 shots in this game is almost entirely waste.Additionally, there is a lot of overhead (waste) in making a decision every turn when hunting for the next ship. ![]() This is because having a pause to consider what we’re going to focus on next and designing a short term strategy for it ensures that there actually is a strategy. Too fast a feedback loop (in this game being able to change strategy at will) is often worse than a small batch.Generally speaking, the tighter we make the learning feedback loop, the more successful we can be.They will feel the effects of different sized feedback loops, from big bang to empirical. Goal: This game is designed to allow participants to experience and reflect on different on the importance of “Responding the change over following a plan”. When every square of a ship gets hit, the player who placed that ship says “You sunk my ship!” The game ends when somebody sinks all of their opponent’s ships.This game was created by James Scrimshire Regardless of whether a shot was a hit or miss, the next player will then take a shot. If the coordinates denote a square with part of a ship on it, Player 2 says “Hit!” Then Player 1 places a red peg in their upper grid at those coordinates, and Player 2 places a red peg on the spot of their ship that was hit. If the coordinates denote an empty square, Player 2 says “Miss!” Player 1 should put a white peg in their upper grid at the coordinates to show there is nothing there. Player 2 then looks at the coordinates on their lower grid. For example, the square in the top left corner is A-1, as it is in the row labeled A and the column labeled 1. To take a shot, name a square on the upper grid using the letter and number coordinates. ![]() Once this is done, Player 1 takes a shot. ![]() Every ship must be completely on the grid, and cannot be placed diagonally or overlapping another ship. To begin, each player grabs a battleship box and secretly arranges their five ships on the lower grid. The objective of Battleship is to sink all of your opponent’s ships before they sink yours.
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